About Me
Hi, I am Stefan Radlwimmer, an Austrian Game Engineering Enthusiast working at Grassfish Marketing Technologies.
I currently work as Backend- and Middleware-Developer responsible for plugin development for the Digital Signage CMS and
hardware integration for our Digital Signage Players.
Work experience
March 2020 — present
Backend Developer
Grassfish Marketing Technologies - Vienna, Austria
Backend- and Middleware-Developer for DS Manager Pro and Grassfish Vending.
- Development and maintenance in the backend in C#
- Upgrade of batabase components.
- Development of web services (REST & SignalR).
- Development of data importers.
- Development and maintenance in the middle ware in C#
- ODevelopment of embedded Plugins.
- Low level integration of hardware in .Net Core.
July 2018 — February 2020
Software Developer
Cyberith GmbH - Vienna, Austria
Hardware, Firmware, Software & Game Developer responsible for the Cyberith Virtualizer.
- Firmware development in C++
- Complete overhaul of the existing Virtualizer firmware.
- Development of software components for the Virtualizer Elite 2.
- Optimization of the build processes for different hardware configurations.
- API development in C++, C# und Python
- Overhaul and new development of APIs for integrating the Virtualizer in applications.
- Game Engine Plugin development
- Overhaul and new development of Plugins for Unity Engine and Unreal Engine 4.
- Electronics development
- Concept, Design and Prototyping of hardware components for the Virtualizer Elite 2.
April 2018 — June 2018
Software Development Intern
Dr. techn. Josef Zelisko Gmbh - Mödling, Austria
Voluntary internship (20h/week) during my master studies.
- Refactoring of legacy C++ code
- Setup of an base framework in .Net Standard and .Net Core 2.1 for Raspberry Pi
- Build Chain: Creating PowerShell scripts for build, package, deployment and debugging
- Hardware: GPIO, serial com ports, I2C
- Utilities: EventHandler, ThreadPool, OS specific file systems
- Unit & Integration tests
- Development of 2 applications based on the .Net Core Framework
- TTS system with serial bus
- Auto updater via USB
February 2016 — August 2016
Software Development Intern
TechTalk - Vienna, Austria
Internship as part of my bachelors degree course:
- Working on EU wide calls for bids for e-government software.
- Preparing bidding prototypes of the e-government software Acta Nova.
- Development of new modules for Acta Nova in C#.
Education
September 2016 — October 2019
Master of Science in Engineering
Game Engineering and Simulation Technology
University of Applied Sciences Technikum Wien - Vienna, Austria
Studying Game Engineering and Simulation with a focus on computer graphics and artificial intelligence for video games.
Master-Thesis: OpenLocomotion
The thesis addresses the possibilities and demonstrates the development of a new industrial standard for VR locomotion devices.
September 2014 — June 2016
Bachelor of Science in Engineering
Computer Sciences
University of Applied Sciences Technikum Wien - Vienna, Austria
Studying software engineering with a focus on business applications in C# and specialisation in game engineering in C++.
Direct Entry to 3rd Semester.
Area of specialisation: Game Engineering.
Bachelor-Thesis: "Automated Testing in Behaviour Driven Development with SpecFlow" & "Point Cloud Rendering".
January 2014 — September 2014
Community Service
Paramedic
Red Cross Mödling - Mödling, Austria
Community Service at the Red Cross Mödling.
September 2008 — June 2013
Technical College Graduation
Electronics
HTL Mödling - Mödling, Austria
Technical Schooling focusing electronics and computer engineering in C#.
Area of specialisation: computer engineering